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Engineering
Game developer
Builds games in engines such as Unity and Unreal, from gameplay code to the tools designers use.
Under Software engineer. Also under it: Frontend engineer, Backend engineer, Full stack engineer, Mobile engineer, Machine learning engineer, Data engineer, Solutions architect
Workflows for this work
The job in 4 areas. Each part is a workflow: open it for its steps and the tools that do each one. Built from occupational data and the field's own body of knowledge; sources at the end.
Game developer179 skill packs · 71 MCP servers · 8 pluginsEach part is a workflow. The number beside it is how many tools help with it
1Shape and prototype
Find the fun early and plan how the game gets made.
2Build the game
Program gameplay, bring in content and add online features.
3Tune and test
Playtest, balance and fix performance and bugs.
4Ship and run the live game
Pass platform review, launch and keep improving after release.
Sources for this tree, 4
- Occupational dataSoftware Developers (15-1252.00)O*NET OnLine, U.S. Department of Labor
- Occupational dataVideo Game Designers (15-1255.01)O*NET OnLine, U.S. Department of Labor
- VendorReview Process (Steamworks Documentation)Valve
- VendorUnity Profiler (Unity Manual)Unity Technologies
O*NET occupations consulted: 15-1255.01, 15-1252.00. Read on 2026-10-04.
Everything suggested for this role
Each pick says which of the role's tools or work it matched. Auto-listed means automated checks only.
Skill packs120
MCP servers33
Plugins and agents3
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